NVMeshMender

Started by spasi, May 27, 2004, 08:00:06

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spasi

Yesterday, I started porting NVMeshMender to Java, as we (kind of) need it in our project. I think it would be a good idea to add it to the LWJGL util package if anyone's interested. Two questions:

1) Is anyone actually interested? :)
2) Are we allowed to do that? As I've got no clue about open source stuff, could somebody explain what's the deal?

NVMeshMender
NVMeshMender is a tool designed to help condition meshes (by creating a proper tangent basis at each vertex) for per-pixel lighting.

princec

It does indeed sound like a useful tool to have in the util packages.

Cas :)