LWJGL 2.8.3

Started by Matzon, January 23, 2012, 21:24:38

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Matzon

The LWJGL team is proud to present the latest release of the fabulous LWJGL: 2.8.3

This release is a bugfix release for all the stuff reported from the 2.8.2 release.

LWJGL 2.8.3

General:

  • add: support for maximize button

OpenGL:

  • update: AMD_pinned_memory based on official spec
  • fix: glTransformFeedbackAttribsNV count argument

OpenCL

  • add: support for OpenCL 1.2 [UNTESTED]
  • add: INTEL_printf
  • add: @Optional on clSetPrintfCallback for the AMD CL 1.2 preview driver

OpenGL ES

  • add:  AMD_performance_monitor, ARB_separate_shader_objects, ARB_shader_subroutine
           ARB_sync, ARB_uniform_buffer_object, EXT_color_buffer_half_float,
           EXT_debug_label, EXT_debug_marker, EXT_multisampled_render_to_texture,
           EXT_occlusion_query_boolean, EXT_robustness, EXT_sRGB,
           EXT_separate_shader_objects, EXT_shadow_samplers, EXT_texture_rg,
           EXT_texture_storage, NV_EGL_stream_consumer_external

MacOSX

  • fix: CALayer compatibility issue
  • fix: Compatibility issue with OSX 10.5 and below

Windows

  • fix: issue with cursor

AppletLoader

  • fix: uncaught null pointer exception


Download: https://sourceforge.net/projects/java-game-lib/files/
Changelog: http://www.lwjgl.org/changelogs/2.8.3-changelog.txt

Remember to donate ;)

Notice: We'd like to remind people to include the copyright, conditions and disclaimer statement for LWJGL in their products, as required by the license. Though we are not about to claim foul in any way, it would be nice to see a link back to lwjgl.org in the credits or documentation at the very minimum.

moci

Have you looked at the crash when using OpenAL? The one mentioned in this thread: http://lwjgl.org/forum/index.php/topic,4311.0.html

CodeBunny

Agreed. I don't know what's going on, but my OpenAL has been crashing all the time.

CodeBunny

Also, any idea when 2.8.4 is coming out (with updated Display and sync)?