The LWJGL team is proud to present the latest release of the fabulous LWJGL: 2.8.3
This release is a bugfix release for all the stuff reported from the 2.8.2 release.LWJGL 2.8.3General:
- add: support for maximize button
OpenGL:
- update: AMD_pinned_memory based on official spec
- fix: glTransformFeedbackAttribsNV count argument
OpenCL
- add: support for OpenCL 1.2 [UNTESTED]
- add: INTEL_printf
- add: @Optional on clSetPrintfCallback for the AMD CL 1.2 preview driver
OpenGL ES
- add: AMD_performance_monitor, ARB_separate_shader_objects, ARB_shader_subroutine
ARB_sync, ARB_uniform_buffer_object, EXT_color_buffer_half_float,
EXT_debug_label, EXT_debug_marker, EXT_multisampled_render_to_texture,
EXT_occlusion_query_boolean, EXT_robustness, EXT_sRGB,
EXT_separate_shader_objects, EXT_shadow_samplers, EXT_texture_rg,
EXT_texture_storage, NV_EGL_stream_consumer_external
MacOSX
- fix: CALayer compatibility issue
- fix: Compatibility issue with OSX 10.5 and below
WindowsAppletLoader
- fix: uncaught null pointer exception
Download: https://sourceforge.net/projects/java-game-lib/files/
Changelog: http://www.lwjgl.org/changelogs/2.8.3-changelog.txt
Remember to donate (http://lwjgl.org/donations.php) ;)
Notice: We'd like to remind people to include the copyright, conditions and disclaimer statement for LWJGL in their products, as required by the license. Though we are not about to claim foul in any way, it would be nice to see a link back to lwjgl.org in the credits or documentation at the very minimum.
Have you looked at the crash when using OpenAL? The one mentioned in this thread: http://lwjgl.org/forum/index.php/topic,4311.0.html
Agreed. I don't know what's going on, but my OpenAL has been crashing all the time.
Also, any idea when 2.8.4 is coming out (with updated Display and sync)?