Native compilation...

Started by EvilOne, March 05, 2005, 12:12:02

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EvilOne

Hi folks,

First of all congratulations to the last release, very nice  :D

I just want to know, has someone successfully compiled a lwjgl-application with gcj under windows?

I'm currently deciding about the next "base technology" for my demo engine. On one hand, C# and Managed DirectX, on the other hand Java and LWJGL. Btw, updating a users system with the .NET Framework seems okay to me, because this can be done easily via windows-update, but telling the user to install the JRE is a no-go for me. So the Java-solution stands and falls with the possibility to get rid of a VM.

Thanks in advance,
E1.
If you got a shiny new hammer, every problem looks like a nail!

princec

You may or may not want to consider embedding the entire JVM in your game, which means a) it's guaranteed to work b) won't bugger up anything else on the user's system and c) requires no extra installation steps.

Unfortunately it kinda bloats your game a bit.

If you're serious about native compilation, use Jet.

Cas :)