The Code:
float bb[]=new float[]{
1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1
}; // NORMALMATRIX (=
FloatBuffer buffer = ByteBuffer.allocateDirect(16*4).asFloatBuffer();
buffer.put(bb);
buffer.rewind(); // have i to rewind the buffer ?!?
GL11.glMultMatrix(buffer);
// Draw Something
GL11.glPopMatrix();
i'm not very good in math, but isn't:
MATRIX * NORMALMATRIX = MATRIX ?
why i get none my beautiful polygons on the screen if i use glMultMatrix ? if i remark glMultMatrix it works...