GL11.glGetString(GL11.GL_EXTENSIONS).contains("GL_ARB_point_sprite")
GLContext.getCapabilities().GL_ARB_point_sprite
Don't useCode: [Select]GL11.glGetString(GL11.GL_EXTENSIONS).contains("GL_ARB_point_sprite")useCode: [Select]GLContext.getCapabilities().GL_ARB_point_spriteCiao Matthias