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Vector2f angle, alternate method

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Vector2f angle, alternate method
« on: January 23, 2005, 21:33:19 »
I found that the angle method in Vector2f returns the unsigned angle between the vectors. For me that was a problem so I made a modified method:
Code: [Select]

    public static float angle2f(Vector2f a, Vector2f b) {
            float dls = Vector2f.dot(a, b) / (a.length() * b.length());
            if (dls < -1f) dls = -1f;
                else if (dls > 1.0f) dls = 1.0f;
            float ang=(float)Math.acos(dls);
            if (a.x*b.y-b.x*a.y<0) ang=-ang;
            return ang;
    }


Maybe useful for others also.