What are you on about ? All my stuff is 1:1 pixels-to-coord mapped. In fact that's how LWJGL inits itself by default. The only difference between LWJGL and Java2D is that 0,0 is in the bottom left.Cas
GL11.glLoadIdentity(); GL11.glScalef(1.0F / (w / 2.0F), 1.0F / (h / 2.0F), 1.0F); GL11.glTranslatef(-w / 2.0F, h / 2.0F, 0.0F); GL11.glScalef(1.0F, -1.0F, 1.0F);