new Input processing API - HIAL

Started by willdenniss, December 06, 2004, 20:47:21

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willdenniss

Hi,

I am cross posting some information from javagaming.org

I have created a generic input processing API.  It provides both abstraction (which LWJGL developers probably do not need) and some convenient ways to process input (such as "sticky keys") which some developers here might appreciate.

Using this API it is possible to have a hybrid approach where you use your favourite isKeyDown() concept with the added benefit that no key presses go unnoticed (by using the LWJGLKeyboard device in BUFFERED mode) with designated "sticky keys".

Cheers,

Will.