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Mac OS X port ready

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Mac OS X port ready
« Reply #45 on: December 06, 2004, 18:09:58 »
Yes, thanks for the excellent port.  Everything is working really well on my Mac.

Will.
ttp://tankammo.com/

Mac OS X port ready
« Reply #46 on: December 14, 2004, 01:03:38 »
*bump*

Can we please have a new release with all 3 platforms so everything is the same version?

I am wishing to do a new release of Xith3D with the new LWJGL support.

Also, I appear to be missing the org.lwjgl.util package from the lwjgl.jar file I downloaded (the one at the start of this thread).  Is there a reason for this?  I am wanting to use the High-res timer.

EDIT:  Ok, I see that this Timer class is totally optional and can easily be compiled by oneself, the actual system call being "Sys.getTime()".

Thanks,

Will.
ttp://tankammo.com/

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Offline Matzon

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Mac OS X port ready
« Reply #47 on: December 14, 2004, 06:33:59 »
It's comming!
It was going to be released yesterday, but I was supplied 0.93 versioned libs. I'll get a new batch today, and release tonight.

Mac OS X port ready
« Reply #48 on: December 14, 2004, 08:45:31 »
Quote from: "Matzon"
It's comming!
It was going to be released yesterday, but I was supplied 0.93 versioned libs. I'll get a new batch today, and release tonight.


Awesome, thanks.

Will.
ttp://tankammo.com/

Mac OS X port ready
« Reply #49 on: February 20, 2005, 04:33:30 »
Hmm.. I can no longer download from the links in the first post, 404 error.
Can we expect continued support for OS X? Is the mac port of 0.95 being worked on?

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Offline Matzon

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Mac OS X port ready
« Reply #50 on: February 20, 2005, 10:04:12 »
whoa - no one is even remotely close to ditching OS X!!
Try selecting another SourceForge Mirror when downloading. Works fine for me.

Mac OS X port ready
« Reply #51 on: February 20, 2005, 16:42:23 »
Ok cool! I forgot about that sourceforge page... :)