Hello!
I'm relatively new to OpenGL in java and I came across this site. Demos look pretty nice and so, but I was wondering about this..
So I wanted to ask you guys, what would I use in my case (lwjgl or other?) Considering that I would like to do "isometric 2d" world like fallout had for example (2d ground, no level differences, people = sprites with 6-9 movement animations for different directions, no physics at all, roof of buildings disappears when player moves inside it) is lwjgl good for beginner in java graphics/OpenGL or should I go for premade "engines" based on this library like that jME one?
I'm at relatively good level in java, but I know nothing about OpenGL programing so far and I'm not really sure how much do I have to know to work with 2d OpenGL properly, but after seeing space invaders demo and that vermine game i feel like it's not that hard to do (prepare textures, render ground, render sprites with textures corresponding to directions + animate a bit if needed) but i really don't want to start at bad point and burn myself hard after >.> saying "i could do simplier". I don't fear doing some OpenGL stuff, all I fear is having to set up bunch of stuff I will never need ^^;
any ideas are welcome =)