How does GLU work with LWJGL? is it also built into the API?
GLU glu = new GLU(gl) ;
Alos, I was reading the thread on the new way LWJGL was going. What I got is that you are making it more object oriented (less pointers) I guess. Does this mean that I can no longer learn how to use it by reading the The OpenGL programming guide (The Red book)?
First I have to make sure that LWJGL becomes the de facto standard for Java game programming.
I'm curious Cas,How does all the JOGL stuff relate to LWJGL becoming a standard?Does it mean that it probably won't or should I not make that assumption at this point?-D