LWJGL 3.3.1 released
April 30, 2022, 06:29:06 »
Hi all, I've been perusing docs of cross-platform game engines/libraries lately, and of course Java/LWJGL is a must-see.
I'm wildly curious about the WGL_NV_DX_interop binding and had to take a pause. It stands to reason that with some clever JNI work, a DXGI swapchain could be used as a render target for an optimal compositing experience on Windows, yeah?
There doesn't seem to be a solitary Java example of such a thing. Has anyone played around with this or have an idea what an implementation would look like?
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