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Framebuffer debug

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Framebuffer debug
« on: January 17, 2021, 19:36:01 »
I use lwjgl 3.2.3 and I have some problems with fbo. How can I enable debug mode for fbo ? I found  glCheckFramebufferStatus only.

Re: Framebuffer debug
« Reply #1 on: January 24, 2021, 14:39:17 »
Does somebody know something else about it ? Developers where are you ? :)

Re: Framebuffer debug
« Reply #2 on: May 03, 2021, 17:06:00 »
Try calling this after every opengl call you make in your troubled code. find the opengl call, and go read the documentation to see what's wrong.

Code: [Select]
private static final String sInvalid = "GLerr: invalid enum";
private static final String sValue = "GLerr: invalid value";
private static final String sOp = "GLerr: invalid operation";
private static final String sOver = "GLerr: stack overflow";
private static final String sUnder = "GLerr: stack underflow";
private static final String sMem = "GLerr: out of memory";
private static final String sFB = "GLerr: invalid FB operation";
private static final String sUnknown = "GLerr: unknown";

static String getErrors(){

switch(glGetError()){
case GL_NO_ERROR: return null;
case GL_INVALID_ENUM : return sInvalid;
case GL_INVALID_VALUE : return sValue;
case GL_INVALID_OPERATION : return sOp;
case GL_STACK_OVERFLOW : return sOver;
case GL_STACK_UNDERFLOW : return sUnder;
case GL_OUT_OF_MEMORY : diagnozeMem(); return sMem;
case GL_INVALID_FRAMEBUFFER_OPERATION : return sFB;
default: return sUnknown;
}

}