Hello
I want to render 2 quads making a rectangle using an indexbuffer this worked fine until i added a second attribute which means each vertex now looks like this: 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, // top right
and the indexbuffer also takes the last values when it should only take the first 3 values. How do i tell the indexbuffer to only take the first three values for each vertex