getting vertex data back from the VBO

Started by Aisaaax, July 17, 2020, 09:28:00

Previous topic - Next topic


Can I do that?
Also, how expensive is it to get the triangles from VBO, add or modify that data on CPU, and then load it back to the GPU as a new array?
If I do it like 10 times a second, will it greatly impact my performance?