Go grap it!
http://sourceforge.net/project/showfiles.php?group_id=58488Lots of stuff changed amongst other things:
- No mac build. Mac still in progress (bloody paypal!)
- Support for fmod3 (preview, still missing som functionality)
- Linux: Support for _NET_WM_STATE window manager hints and X RandR extension. Fullscreen windows can be minimized and the keyboard input is not grabbed, allowing for proper alt-tab support.
- Merging of Display/Window into org.lwjgl.opengl.Display. This makes for an even simpler game loop and the ability to switch modes and windowed state and still keep the context. You can begin deleting your fancy texture managers that automatically reloads textures right now icon_smile.gif
- A new PixelFormat class for Display.create and Pbuffer.create instead of the ever growing list of arguments. PixelFormat includes support for accumulation buffer, aux buffers and stereo mode (untested).
- Native stubs for GL and AL classes are now unloaded when no context is active. Avoids native crashes if you call gl/al functions after you've destroying the respective contexts.
- Moved native stub loading into java. This should allow advanced users to simply include just those extensions you like and nothing else, saving LWJGL distribution size. For examples you could remove any other extension class than GL11, GL12, GL13 and ARBVertexBufferObject, ARBBufferObject.
- More error checking and fixes
- Clipboard functionality
- Model loading (no renderer...)