Recomendations for debug GUI?

Started by Peter M Ashford, December 29, 2019, 09:31:09

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Peter M Ashford

I wondered if anyone had any suggestions for making a quick and dirty debug GUI layer for LWJGL3?  Something like Gizmos in Unity where you could render lines, maybe points over top of your rendered image? 



Since LWJGL 3 is not a rendering engine but (merely) Java bindings to low-level libraries like OpenGL, Vulkan, etc., any such solution will obviously depend on your own layers of abstraction in your own application/engine. You can of course simply render a line with OpenGL or Vulkan in many different ways (targeting different versions of OpenGL or Vulkan).