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Really slow debugging native LWJGL 3.2.2 calls in Eclipse

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I'm using the lastest Eclipse 2019-06 build with LWJGL 3.2.2 and JDK 12.0.1. I copied the "getting started" code into my main method to test it. When I launch the program normally(no debug) I see a window in less than a second... but when I step through the code with the Eclipse debugger, it takes more than 8 seconds to step over a single native LWJGL call like: GLFWErrorCallback.createPrint(System.err).set(); or glfwDefaultWindowHints();

My PC is pretty powerfull since I also use it for gaming, so it should be stepping through the code faster than this..

Does anyone here have any similar experiences with Eclipse debugging? Are there any solutions for this?