I think I am missing something, I've been looking at the docs and I don't quite get how to use the pointer buffers.
The Assimp library provides the imported data as class structures that contain some pointer buffers, but I can't figure out how to retrieve the objects those pointers represent.
For example, in the aiScene there's the mMeshes method which returns a pointer buffer
But that's just a Long, what do I do with that number??? how do I get the actual aiMesh instance?