Trig functions in JOML returning doubles - why not floats?

Started by WeBeJammin, May 21, 2019, 03:06:10

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I know this is basic, but I thought I should ask the question to see if I was missing something.

From what I've read, OpenGL and GPU programming are tuned to use floats. But all the default trigonometry functions in the suggested JOML add-on return doubles. Wouldn't it be better to return floats?


Why would it be better?
What do you believe would be improved?
Casting doubles to floats is trivial.