I'm developing a game and I planned to do some garbage collection when I am holding some size of memories with org.lwjgl.BufferUtils in total,like, 4G or so, then I can just find some latest unused textures and delete them.
So, I will be super happy if there be some way to get the total size of holding buffers which is allocated by org.lwjgl.BufferUtils. Or should I track it myself?
