Hello everyone, recently Ive been having an issue that youll see below. Yes I have GL_BLEND enabled, GL_ALPHA_TEST enabled, GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA), GL11.glAlphaFunc(GL11.GL_GREATER, 0), GL11.glEnable(GL11.GL_DEPTH_TEST);
As you can see the white appears where opaque pixels should be. Thanks in advanced for your help with this