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GLFW Multi-Monitor Setup

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GLFW Multi-Monitor Setup
« on: November 10, 2018, 00:00:05 »
Hi there,

I'm wondering how one can take care of multiply monitors in LWJGL 3 while also making sure the resolution and  DPI settings are correct
as I've got a 24" FHD monitor and a 15" WQHD monitor and want to be able to launch the application on a specified monitor depending
whether it is connected or not, but also making sure everything looks the same size.

Note: It should work regardless of fullscreen mode or not (or what is left of fullscreen mode in Win10 1803 :P )

That's the code I've got in place currently:
Code: (java) [Select]
        // Create the window
        this.window = glfwCreateWindow(this.width, this.height, this.title, NULL, NULL);
        if(this.window == NULL) {
            throw new RuntimeException("Failed to create the GLFW window");
        // Get the thread stack and push a new frame
        try(MemoryStack stack = stackPush()) { // thread-local lookup
            IntBuffer pWidth = stack.mallocInt(1); // int* ; ip instance eliminated
            IntBuffer pHeight = stack.mallocInt(1); // int* ; ip instance eliminated
            // Get the window size passed to glfwCreateWindow
            glfwGetWindowSize(this.window, pWidth, pHeight);
            // Get the resolution of the primary monitor
            GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
            // Center the window
                    (vidmode.width() - pWidth.get(0)) / 2,
                    (vidmode.height() - pHeight.get(0)) / 2
        } // the stack frame is popped automatically
        // Make the OpenGL context current
I don't know if this is relevant to this question, but I'm using OpenGL 4.6.

Thx in advance.


Offline spasi

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Re: GLFW Multi-Monitor Setup
« Reply #1 on: November 11, 2018, 20:40:29 »
Have a look at the following GLFW APIs:

- glfwSetFramebufferSizeCallback (the framebuffer size can be different than the window size on HiDPI monitors)
- glfwGetMonitorContentScale/glfwGetWindowContentScale
- The new GLFW_SCALE_TO_MONITOR hint in LWJGL 3.2.1 snapshots. This fixes a lot of issues and has much better behavior when a window crosses monitors with different DPI settings.

I would also recommend separate testing for Windows/Linux and macOS, the latter handles HiDPI differently (see GLFW_COCOA_RETINA_FRAMEBUFFER). Finally, make sure to run your application on Java 9 or newer on Windows. Java 8 binaries are not configured with per-monitor DPI awareness.