Hello,
I have just set up a debug message callback, and I'm seeing lots of these errors:
[LWJGL] OpenGL debug message
ID: 0x501
Source: API
Type: ERROR
Severity: HIGH
Message: GL_INVALID_VALUE error generated. Element exceeds maximum supported number of combined texture image units.
I have only created 6 textures, and I am only binding 1 at a time. When I print the value of glGetInteger(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) I get 192, so I don't understand what limit I am hitting here.
Can anyone please offer some insight?
Thanks,
Dan