I've been trying Vulkan lately, and one thing i found maybe missing was the lack of SPIR-V compilation tools. I Googled a bit but I didn't find anything really convincing out in the wild...
First, if i'm right, SPIR-V tools are not dependent of the Vulkan SDK. Google is developping shaderc, a project containing a lib and some binaries to compile GLSL and HLSL shaders into SPIR-V. I also found a cool github project spirvcrossj something like that, but i'm suprised that LWJGL3 does'nt sound like having anything related to SPIR-V (note that I didn't check the LWJGL documentation, and a RTFM would be understandable if there is one actually).
In case of real lack of SPIR-V compiler in code, what are the reasons of such decision ?
Thanks for your time.