Hello, Im new to lwjgl and opengl, and I was just wondering if there is any other way to write the opengl methods without the opengl version(for example glBegin(mode); instead of GL11.glBegin(mode); ). I know you can import the opengl package in a static way like so: "import static org.lwjgl.opengl.GL11.*;" But I've heard its not good because two classes might have static fields with the same name and it can cause compiling errors. I've found one more method for that, and it is by simply adding those packages to the content assist and then when you write a method, it simply imports that specific method, it should work just fine, but I think it'll look very messy if you'll have dozens, or even hundreads of single method imports. Anyway, I'd like to get some suggestions about it, if its possible, whats the best practice, etc. Thanks for the help