Please login or register.

Login with username, password and session length

Author Topic: Bindings to the PhysX SDK  (Read 52 times)


  • Newbie
  • *
  • Offline Offline
  • Posts: 10
Bindings to the PhysX SDK
« on: March 15, 2018, 15:47:02 »

Hello everyone!
Can you ever add a bindings to the PhysX SDK in your spare time? (If it's not difficult and if it hasn't C++ api).
Thanks a lot!

Or if it's C ++ api, then can I add the ability to do C ++ bindings in a LWJGL generator?