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Lightweight Java Gaming Library
March 10, 2018, 15:53:40 »
In the LWJGL examples, what does the LibOVR example do? How can I make a simple application that is completely ready for rendering without a great deal of time?
Last Edit: March 10, 2018, 16:15:03 by Misterpin
Re: LibOVR example
Reply #1 on:
March 10, 2018, 16:35:48 »
The example doesn't do anything exciting, except verify that there's no serious problem with the binding implementation. I do not own an Oculus Rift, so there's no way I could write an interesting demo. An LWJGL user could contribute one, but that hasn't happened so far.
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