I have in the past experiemented with LWJGL2, however with my most recent game I am using LWJGL3.
I am looking more into writing shaders for normal mapping and other fun stuff.
As far as I know OpenGl's Shader Language is the main shading language used with LWJGL. Are there other shader languages that can be used with LWJGL3? What are they? What are the benefits of them?