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hdr texture

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hdr texture
« on: November 25, 2017, 11:25:46 »
there is a way to load hdr texture as cube for sky box?

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Offline spasi

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Re: hdr texture
« Reply #1 on: November 25, 2017, 13:03:05 »
Cube maps are usually stored and loaded as arrays of 6 images. The STBImage.stb_loadf* functions is probably what you're looking for.

Re: hdr texture
« Reply #2 on: November 27, 2017, 17:16:25 »
yea but hdr is 1 image 360

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Offline KaiHH

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Re: hdr texture
« Reply #3 on: November 27, 2017, 18:42:16 »
You (likely) have an image which uses an "Equirectangular Projection". For a demo on how to use that with LWJGL 3, see:
- EnvironmentDemo.java
- environment.vs
- environment.fs

Re: hdr texture
« Reply #4 on: December 07, 2017, 15:26:20 »

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Offline KaiHH

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Re: hdr texture
« Reply #5 on: December 07, 2017, 18:31:40 »
yes