See
124 and
#314.
The problem is C++, which the LWJGL code generator currently does not support. My hope is that
Project Panama will become available
soon enough that I will never have to deal with C++. If it gets delayed/cancelled, then I don't want to deal with it without more automation than we have now. The plan is to add (C) bindings to
clang first, then build a tool that uses those bindings to parse C++ headers and generate corresponding LWJGL template definitions.
This is very low priority, so here's the current roadmap for anyone interested:
- Release 3.1.4 soon (within 10-15 days max). We have enough new content and a couple of critical fixes already.
- Add
AMD Tootle bindings.
- Add
Steam Audio bindings.
- Add
hwloc bindings.
- Release 3.1.5.
- Resume work on ARM/Android (possibly release 3.2.0 if it works out)
Then I'll consider working on C++ bindings.