Hey everybody,
First sorry for my bad English, but I try to give my best

.
So.... I have a problem with drawing 2D images on my screen.
Here is a screenshot, in order that you can understand me better:
https://www2.pic-upload.de/img/33853706/problem.pngAs you can see, my program draws the image on the screen, but it also
draws 2 white lines with an invisible space between the lines and the picture.
Can you please explain me, where do these lines and the space come from?
How can I fix this problem?
My Main class:
package Launcher;
import org.lwjgl.opengl.*;
import static Renderer.Renderer.*;
public class Main{
public Main(){
BeginSession();
while(!Display.isCloseRequested()){
DrawTexture(QuickLoad("1"), 25, 25, 500, 500);
Display.update();
Display.sync(60);
}
Display.destroy();
}
public static void main(String[] args){
new Main();
}
}
And renderer class:
package Renderer;
import static org.lwjgl.opengl.GL11.*;
import java.io.IOException;
import java.io.InputStream;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.*;
import org.newdawn.slick.opengl.*;
import org.newdawn.slick.util.ResourceLoader;
public class Renderer{
public static final int WIDTH = 2048, HEIGHT = 1400;
public static void BeginSession(){
Display.setTitle("Test");
try{
Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT));
Display.create();
}catch(LWJGLException e){
e.printStackTrace();
}
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, WIDTH , HEIGHT, 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
public static void DrawTexture(Texture tex, float x, float y, float width, float height){
tex.bind();
glTranslatef(x, y, 0);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glTexCoord2f(1, 0);
glVertex2f(width, 0);
glTexCoord2f(1, 1);
glVertex2f(width, height);
glTexCoord2f(0, 1);
glVertex2f(0, height);
glEnd();
glLoadIdentity();
}
public static Texture LoadTexture(String path, String fileType){
Texture texture = null;
InputStream in = ResourceLoader.getResourceAsStream(path);
try {
texture = TextureLoader.getTexture(fileType, in);
} catch (IOException e) {
e.printStackTrace();
}
return texture;
}
public static Texture QuickLoad(String name){
Texture tex = null;
tex = LoadTexture("res/" + name + ".jpg", "JPG");
return tex;
}
}