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EXCEPTION_ACCESS_VIOLATION (0xc0000005) when using GL30.glGenVertexArrays()

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I've this infamous issue everytime I try to create a VAO using GL30.glGenVertexArrays().
When I include this methods glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE) and GLUtil.setupDebugMessageCallback(), my program works and I don't understand why. Are these methods necessary for the program to be executable? I attached the last log file for more information.

Thanks for the help!


Offline spasi

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Please post a single-file Minimal, Complete and Verifiable Example which demonstrates the issue, or a trace using LWJGLX/debug.