Hello,
I am using lwjgl 3 for my program on my desktop computer, and everything was fine.
I moved to a laptop and everything work fine except for glfwTerminate() which causes freeze. It freezes during about 10-15 seconds then it does its job (I guess).
I moved to a ASUS- ZenBook Plus, which does not have a classical graphics card. It is using Intel HD Graphics (not sure what it is). And I moved from Windows 7 to Windows 10 (probably not the problem).
I tested two things :
- The program terminates properly if I remove everything except the creation of the window, the creation of the shaders and glfwTerminate(). It begins to have issues when I had the vertex arrays.
- If I remplace glfwTerminate() with glfwDestroyWindow(window), it also freezes.
I could simply remove glfwTerminate(), but I guess that it's not the good way to solve my problem.
I can give you any other informations. Do anyone have an idea to solve this?