Hello there!
I'm starting working on a low-poly 3D game, but before I can actually start working on the games, I need some basic game engine. I'm working with
LWJGL3.1.1 and
OpenGL3.3. My requirements for skeletal animation doesn't really require dynamic per vertex animation, rather something like Minecraft-ish animations where each box rotates all its vertexes around its given origin (anchor), but also preferably with relationship of one parent box -> one or more children boxes.
Should I go with "traditional" (as far as I understand it's the traditional method) method like described
here or
here? Or is there a simpler way to implement such animation?
Thanks for attention!