Vertex Arrays in LWJGL 3.0.0a is 10 times faster than in 3.1.1

Started by Foxtro_t, April 25, 2017, 10:39:41

Previous topic - Next topic

Foxtro_t

Hi.
Did anybody spot that it is true that i wrote in topic ?

spasi

Not really. Can you share some example code that reproduces the performance difference?

Foxtro_t

Thanks for your response.
Yes. It is my imprudence  :( . It was problem of time measuring. System.nanoTime() somebody works strange and returns quantized values. It is interesting that in the same program (difference was only because of other version of LWJGL) this worked differently.