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Vertex Arrays in LWJGL 3.0.0a is 10 times faster than in 3.1.1

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Hi.
Did anybody spot that it is true that i wrote in topic ?

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Offline spasi

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Re: Vertex Arrays in LWJGL 3.0.0a is 10 times faster than in 3.1.1
« Reply #1 on: April 25, 2017, 11:01:32 »
Not really. Can you share some example code that reproduces the performance difference?

Re: Vertex Arrays in LWJGL 3.0.0a is 10 times faster than in 3.1.1
« Reply #2 on: April 25, 2017, 13:10:56 »
Thanks for your response.
Yes. It is my imprudence  :( . It was problem of time measuring. System.nanoTime() somebody works strange and returns quantized values. It is interesting that in the same program (difference was only because of other version of LWJGL) this worked differently.