Blurred Image

Started by Celsius, March 24, 2017, 15:49:35

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Celsius

I'm new at LWJGL and I'm always rendering a blurred image. :(
I've tried everything and searched in the internet. I hope you can help me.

Render Class:
public class Render {

	private Main instance;
	private boolean isRunning;

	public Render(Main instance) {
		this.instance = instance;
		this.isRunning = true;
	}

	public void renderLauncher() throws LWJGLException {
		init();
		loop();
		clean();
	}

	private void init() throws LWJGLException {
		LoadGL11Event loadGL11Event = new LoadGL11Event();
		loadGL11Event.setState(EventState.PRE);
		loadGL11Event.call();
		
		Display.setDisplayMode(new DisplayMode(getInstance().getDisplayWidth(), getInstance().getDisplayHeight()));
		Display.setTitle(getInstance().getName());
		Display.setResizable(true);
		Display.setVSyncEnabled(true);
		Display.create();

		glEnable(GL_TEXTURE_2D);
		glClearColor(0.0F, 0.0F, 0.0F, 0.0F);
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glViewport(0, 0, getInstance().getDisplayWidth(), getInstance().getDisplayHeight());
		glMatrixMode(GL_MODELVIEW);
		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		glOrtho(0, getInstance().getDisplayWidth(), getInstance().getDisplayHeight(), 0, 1, -1);
		glMatrixMode(GL_MODELVIEW);
		
		loadGL11Event.setState(EventState.POST);
		loadGL11Event.call();
	}

	private void loop() {
		while (!Display.isCloseRequested() && isRunning) {
			glClear(GL_COLOR_BUFFER_BIT);
			
			if (Display.wasResized()) {
				glViewport(0, 0, Display.getWidth(), Display.getHeight());
			}

			getInstance().setDisplayWidth(Display.getWidth());
			getInstance().setDisplayHeight(Display.getHeight());

			glPushMatrix();

			Render2DEvent render2DEvent = new Render2DEvent(Display.getWidth(), Display.getHeight());
			render2DEvent.call();

			glPopMatrix();
			
			Display.sync(60);
			Display.update();
		}
	}

	private void clean() {
		getInstance().shutdown();
		isRunning = false;
		Display.destroy();
		System.exit(0);
	}

	private Main getInstance() {
		return instance;
	}
}



Background Class:

public class Background {
	
	private int textureID;
	private int width;
	private int height;

	@EventHandler
	public void onLoadGL11(LoadGL11Event loadGL11Event) {
		if (loadGL11Event.getState().equals(EventState.POST)) {
			try {
				InputStream input = Main.getInstance().getClass().getResourceAsStream("/res/background.jpg");
				BufferedImage image = ImageIO.read(input);
				this.textureID = loadTexture(image);
				this.width = image.getWidth();
				this.height = image.getHeight();
			} catch (IOException e) {
				e.printStackTrace();
			}
		}
	}

	@EventHandler
	public void onRender2D(Render2DEvent render2DEvent) {
		glBindTexture(GL_TEXTURE_2D, textureID);
		glBegin(GL_QUADS);
		glTexCoord2f(0, 0);
		glVertex2f(0, 0);
		glTexCoord2f(1, 0);
		glVertex2f(width, 0);
		glTexCoord2f(1, 1);
		glVertex2f(width, height);
		glTexCoord2f(0, 1);
		glVertex2f(0, height);
        glEnd();
	}

	public static int loadTexture(BufferedImage image) {
		int[] pixels = new int[image.getWidth() * image.getHeight()];
		image.getRGB(0, 0, image.getWidth(), image.getHeight(), pixels, 0, image.getWidth());

		ByteBuffer buffer = BufferUtils.createByteBuffer(image.getWidth() * image.getHeight() * 4);

		for (int y = 0; y < image.getHeight(); y++) {
			for (int x = 0; x < image.getWidth(); x++) {
				int pixel = pixels[y * image.getWidth() + x];
				buffer.put((byte) ((pixel >> 16) & 0xFF));
				buffer.put((byte) ((pixel >> 8) & 0xFF));
				buffer.put((byte) (pixel & 0xFF));
				buffer.put((byte) ((pixel >> 24) & 0xFF));
			}
		}

		buffer.flip();

		int textureID = glGenTextures();
		
		glBindTexture(GL_TEXTURE_2D, textureID);
		
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);

		
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

		
		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image.getWidth(), image.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
				buffer);
		
		return textureID;
	}
}