No, the latest nightly build is a few commits behind that fix. GLFW and other bindings are going to be updated soon and LWJGL 3.1.2 will be released. But if you really need the fix now, you can use the "Click to browse..." button under the
build configurator, navigate to lwjgl/nightly/linux/x64/ and download libglfw.so. That file is always synchronized with the latest GLFW commit.