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Author Topic: Using openAL as stand alone  (Read 389 times)


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Using openAL as stand alone
« on: December 19, 2017, 15:13:20 »

I'm trying use openAL as a standalone library to add audio to my game engine that is written in JavaFX. The FX audio library is very limited and doesn't handle playing more than 3 sounds at once well. Every tutorial I've come across has you create some form of a rendering window and game loop. Is it possible to use openAL solo without creating a window in lwjgl ?


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Re: Using openAL as stand alone
« Reply #1 on: December 19, 2017, 17:28:22 »

Yes, it's possible, there's no dependency to a rendering context/window. See the ALCDemo as an example.