first of all, thank you for your software!
the internet is pretty much filled up with Minecraft-guys posting their "Pixel format not accelerated" topics all over all boards, I know, but I have to do this post. I don't play MC, but I'm heavily developing a graphics engine in my freetime (I'm h.pernpeintner from java-gaming.org btw). The project is based on LWJGL 2.9.1 and I never had problems using LWJGL as a dependency. I rewarded myself with a new Notebook recently and now I'm fuled by a GTX 1060 6Gb. With Ubuntu 16 and the latest proprietary drivers from nvidia, everything worked like a charm. Now I switched to Windows 10 and installed the latest drivers. I definetly have the latest drivers installed (378.49, released 24. Jan. 2017) and when I try to run my application, I get a LWJGLException with Pixel format not accelerated. Trying to run the LWJGL 3 examples, I'm getting The driver does not appear to support OpenGL.
I tried to reinstall drivers. I tried to use several older JDK versions. I tried to use 64 and 32 bit java.... running another OpenGL 4 demo works just perfectly fine (no java app). Running World Wind (uses JOGL) just works fine. So I have to assume, that my problem is not driver related.
Is there any chance that we can investigate this problem?