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Author Topic: Rift Support  (Read 725 times)

BrickFarmer

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Rift Support
« on: December 28, 2016, 08:49:49 »

How is the Rift support in LWJGL3 these days? is it up-to-date? is anyone using it?  I wanted to get my sample app updated, and now that I finally have a Rift Capable PC check out the performance...
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Oculus Rift CV1, MBP 2016 - 2.9 i7 - Radeon Pro 460  OSX 10.12.4,  Win7 - i5 4670K - GTX1070.
Oculus Rift VR Experiments: https://github.com/WhiteHexagon

spasi

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Re: Rift Support
« Reply #1 on: December 28, 2016, 09:30:41 »

Yes, it's up-to-date. Yesterday's 3.1.1 release supports Oculus SDK 1.10.0. I haven't heard from anyone using it lately.
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BrickFarmer

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Re: Rift Support
« Reply #2 on: December 28, 2016, 10:11:22 »

Great! It looks like you have been very busy in my absence!  I like the configurator tool, not quite sure what all the options are, but JOVR is still working :)  I feel like my matrix calcs might still be out though.  I just started using the Rift again this week, and my demo scene feels somehow wrong still.  Interesting that the play area bounds shows up with no change to my code, but not the touch controllers.  I'm gonna have a look at the updated SDK and see what I need to add.  Thanks for keeping it updated :)
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Oculus Rift CV1, MBP 2016 - 2.9 i7 - Radeon Pro 460  OSX 10.12.4,  Win7 - i5 4670K - GTX1070.
Oculus Rift VR Experiments: https://github.com/WhiteHexagon