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[SOLVED][newb] LWJGL3 – Is slick2d depreciated for texture loading?
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[SOLVED][newb] LWJGL3 – Is slick2d depreciated for texture loading?
3 Replies
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string111
4
[SOLVED][newb] LWJGL3 – Is slick2d depreciated for texture loading?
«
on:
June 28, 2016, 23:58:44 »
Hey guys,
I seem to have a bug with LWJGL3 and the slick2d TextureLoader. I already read that the slick2d library is not yet compatible with LWGJL3 but that post was from 1,5 years ago. So I wonder, if the slick2d libraray is depreciated?
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Last Edit: June 29, 2016, 11:44:53 by string111
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Cornix
488
Re: [newb] LWJGL3 – Is slick2d depreciated for texture loading?
«
Reply #1 on:
June 29, 2016, 07:24:45 »
It is
deprecated
.
Slick2D is not made by the same people who make LWJGL. In fact, as far as I know, Slick2D is not updated at all anymore. For this reason it is highly unlikely it is ever going to work with LWJGL3.
If I remember correctly there is now a build in library into LWJGL to load textures but I might be mistaken.
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abcdef
336
Re: [SOLVED][newb] LWJGL3 – Is slick2d depreciated for texture loading?
«
Reply #2 on:
June 29, 2016, 12:17:31 »
There are other posts on this topic, with some solutions. See the below to see if it still works
http://forum.lwjgl.org/index.php?topic=5799.0
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quew8
569
Because Square Eyes Look More Real
Re: [SOLVED][newb] LWJGL3 – Is slick2d depreciated for texture loading?
«
Reply #3 on:
July 05, 2016, 19:09:52 »
LWJGL3 includes the stb library which among a lot of other useful things can load images. You can take a look at the demo here:
https://github.com/LWJGL/lwjgl3/blob/master/modules/core/src/test/java/org/lwjgl/demo/stb/Image.java
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