I literally just got my font/text rendering system to render text through a VBO, but I get this odd blur seemingly at random. It often obscures the text. What's causing this? I'm using LWJGL 3, so if you ask for code be prepared to read Java.
My VBO is interleaved, following the format : { r1, g1, b1, tx1, ty1, x1, y1, z1, r2, g2, b2, tx2, ty2, x2, y2, z2, ... } where 'r, g, b' are color codes (in floats), 'tx, ty' are texture coordinates (in floats), and 'x, y, z' are position vertices (in floats).
Here's an imgur album with screenshots of what's happening:
http://imgur.com/a/BS9qHPlease help me diagnose the issue. Thanks!