GL11.glRotatef((float)Math.toRadians(rY*5), 0.5f, 0.0f, 0.0f);GL11.glRotatef((float)Math.toRadians(rX*5), 0.0f, 0.5f, 0.0f);
glRotatef(x rotation)glRotatef(y rotation)glTranslatef(-playerPosition)