Can anyone recommend a texture format for use in lwjgl for 3d games? I need textures that support alpha, mipmaps, and texture compression. Obviously DDS is probably the best format for this but microsoft standards make me feel icky. I also have not found any java Image readers for DDS, and I don't really want to write my own Image reader.
The java Image class only appears to support PNG, JPG, and GIF. None of these formats appear to properly support the alpha channel, although I could be mistaken.
Any advice?
JW