the only problem with point sprites is if you encounter drivers without them implemented you've got to go and bloody supply the whole code path for quads instead. Bah. That, and the fact that they blink out existence before they move offscreen.Cas
I'm not quite sure what you are describing with the "blink out of existence before they move offscreen" part though..
Yeah.. I am not sure if the last problem I am having with point sprites is actually with ATI drivers currently.. I've detailed the problem here.. http://www.auriga3d.org/problem/