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GLFW / LWJGL 3 bugs

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Re: GLFW / LWJGL 3 bugs
« Reply #15 on: August 29, 2015, 09:54:45 »
but the problem is VAOs spread around the entire graphics engine. It'd be a huge amount of work to fix them. ._.

Last time I checked VAOs were inefficient (due to cache misses) and the recommendation was to bind a single global VAO and then forget about it. Is the situation different lately?

Re: GLFW / LWJGL 3 bugs
« Reply #16 on: August 30, 2015, 03:14:20 »
Thanks for the .dll file. I have tried out the fix and some new problems popped up that I have reported to the GLFW team. Concerning VAOs, it's not really a performance problem for us. The conversion is doable, just time-consuming.

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Re: GLFW / LWJGL 3 bugs
« Reply #17 on: September 02, 2015, 09:56:14 »
I have updated the .dll (use the link above) with elmindreda's latest changes in the iconify-restore branch.

Re: GLFW / LWJGL 3 bugs
« Reply #18 on: September 02, 2015, 23:26:23 »
Thank you! I just tried it out and it's working correctly now!