GLFW / LWJGL 3 bugs

Started by theagentd, August 26, 2015, 19:54:43

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spasi

Quote from: theagentd on August 28, 2015, 14:26:01but the problem is VAOs spread around the entire graphics engine. It'd be a huge amount of work to fix them. ._.

Last time I checked VAOs were inefficient (due to cache misses) and the recommendation was to bind a single global VAO and then forget about it. Is the situation different lately?

theagentd

Thanks for the .dll file. I have tried out the fix and some new problems popped up that I have reported to the GLFW team. Concerning VAOs, it's not really a performance problem for us. The conversion is doable, just time-consuming.

spasi

I have updated the .dll (use the link above) with elmindreda's latest changes in the iconify-restore branch.

theagentd

Thank you! I just tried it out and it's working correctly now!