Render to front buffer of direct window?

Started by rupy, August 30, 2015, 08:06:14

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rupy

Hi, since Oculus has moved away from the regular monitor approach I wonder how can I draw directly to the Oculus way of mounting the screen?

"It's like Homeworld in first person."

BrickFarmer

Hi Rupy,  Have a look at my demo code, it's SDK 0601, but I'm just going to update it to 0700.
Oculus Rift CV1, MBP 2016 - 2.9 i7 - Radeon Pro 460  OSX 10.12.4,  Win7 - i5 4670K - GTX1070.
Oculus Rift VR Experiments: https://github.com/WhiteHexagon

rupy


"It's like Homeworld in first person."

spasi

This is handled internally by the Oculus Runtime. You don't have to do anything special to get it to work. It has nothing to do with NEWT or GLFW. What you use GLFW for is for setting up a mirror window in a normal monitor to debug your VR rendering.

rupy

But I would like to do it separately from Oculus, so I can port stuff to RPi once that's gets rolling, or linux or mac. I guess I'll just have to wait until the double buffer can be disabled on monitors with a right click.

"It's like Homeworld in first person."