[LWJGL] Version 3.0.0a | Windows 8.1 | amd64[LWJGL] MemoryUtil MemoryAccessor: MemoryAccessorUnsafe[LWJGL] Failed to locate address for GL function glNamedBufferPageCommitmentARB[LWJGL] [GL] GL_ARB_sparse_buffer was reported as available but an entry point is missing.[LWJGL] Failed to locate address for GL function wglCopyImageSubDataNV[LWJGL] [GL] WGL_NV_copy_image was reported as available but an entry point is missing.
By debug message callback do you mean the thing set by GLWF.glwfSetErrorCallback? That's not throwing any errors at any rate.
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);// ..create window..glfwMakeContextCurrent(window);Closure debugProc = GLContext.createFromCurrent().setupDebugMessageCallback();
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_ALPHA, tsize, tsize, 0, GL11.GL_ALPHA, GL11.GL_UNSIGNED_BYTE, data)
I didn't give this a second thought before this issue, but am I right in thinking this means STB's font data uses a single float value per pixel?